Outcasts of the Underworld

More mutant power conversions

Unnatural Quickness: Your movement is doubled whenever taking a move action.

Unnatural Agility: When making improvised DEX actions, Re-roll any die result of a 5 or more. Keep the re-roll.

Acid Blood: When reduced to 0 hit points the attackers melee weapon or ammo is destroyed.

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Session 2

Allero; Ranger lvl 1 / Thief lvl 1; Earned 130 XP for his Ranger class; and 30 Ability XP.

Ranger class levels up at 2250 XP; 2250-?-130 XP left.
Thief class levels up at 1200 XP; 1200-?
XP left.
Current Ability XP: ???+30.

Tally; Fighter lvl 1 / Thief lvl 1; Earned 15 Ability XP.

Fighter class levels up at 2000 XP; ? XP left.
Thief class levels up at 1200 XP; ?
XP left.
Current Ability XP: ???+15.

Cheeriaka; Fighter lvl 2 / Magic User lvl 1; Earned 100 XP for her Fighter class; and 10 Ability XP.

Fighter class levels up at 4000 XP; 1900 XP left.
Magic User class levels up at 2500 XP; 2500 XP left.
Current Ability XP: 10.

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Conversion Notes - Cheeriaka Chee

For players of my old campaigns, I can convert your character to the new rules. Below is an example of a Player Character converted from our last campaign using the LotFP and Mutant Future rules set. The character below may appear more powerful than starting characters, it’s because this character has survived several game sessions.

PC Name: Cheeriaka Chee
Class: The Aetherling
Fighter level 2 @ 2000 XP
Magic User level 1 @ 0 XP
Ability XP 0.

STR 9
INT 13; Read Magic feat unlocked
WIS 8
CON 7; HD Type: d6; Vitality: 3
DEX 13; Dual Wield feat unlocked
CHA 12

Renown: 1

Coins: 221 sp

Special Abilities
 Fighter – You are proficient with and can use any weapon, shield, or armor. Add your Fighter level to any attack roll.
 Aetheric Attunement – Meditating for 6 hours grants a number of random Magic User spells. # of spells based on Magic User level. Can do this once per day.

Feats
 Read Magic feat – You can read scrolls to cast spells.
 Dual Wielding feat – You can attack with melee weapons in both hands; this allows you to roll 2d6 for damage ignoring the lower of the two dice. The weapon in the offhand must be the equal or lighter of the two weapons.

Mutation
 Acid Blood – When reduced to 0 hit points, the weapon of the attacker who dealt the damage is destroyed.

Aetherling Defenses
14 vs. Magical damage; wands and staves
15 vs. Psionic damage; mental effects
15 vs. Fortitude; instant death, death rays, and poisons
15 vs. Paralyze; slow, sleep, turn to stone, and petrification
16 vs. Reflex; avoiding area effects, and breath weapons

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Session 1
XP

Hullak; Fighter lvl 1 / Thief lvl 1; Earned 190 XP for his Fighter class; and 115 Ability XP.

  • Fighter class levels up at 2000 XP; 1810 XP left.
  • Thief class levels up at 1200 XP; 1200 XP left.
  • Current Ability XP: 115.

Cid; Fighter lvl 1 / Thief lvl 1; Earned 200 XP for his Fighter class; and 45 Ability XP.

  • Fighter class levels up at 2000 XP; 1800 XP left.
  • Thief class levels up at 1200 XP; 1200 XP left.
  • Current Ability XP: 45.

Hullak’s journal

We escaped the Underworld… Barely! We got ambushed by a giant spider, barely escaped death only to be attacked by surface barbarians. Thankfully, these surface dwellers lacked wits and we set up a trap and ambush. Oddly, they looked somewhat like us and spoke our tongue – although a very accented version of it.

We now have 6 days of food left and we have no clue how we will surface here.

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